﻿	capital = 1339
	
	starting_train_buffer = 2

	if = {
		limit = {
			NOT = {
				has_dlc = "No Step Back"
			}
		}
		set_oob = "SOV_2020"
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_oob = "SOV_2020_nsb"
	}

	if = {
		limit = { has_dlc = "Man the Guns" }
			set_naval_oob = "SOV_2000_naval_mtg"
		else = {
			set_naval_oob = "SOV_2000_naval_legacy"
		}
	}
	
	set_variable = { 
		var = Diplomats_Var 
		value = 2
	}

	recruit_character = SOV_viktor_sokolov
	recruit_character = SOV_victor_sobolev
	recruit_character = SOV_albert_makashov
	recruit_character = SOV_igor_osipov
	recruit_character = SOV_vladimir_kravchenko
	recruit_character = SOV_aleksandr_kornev
	recruit_character = SOV_oleg_makovetsky
	recruit_character = SOV_roman_kutuzov
	recruit_character = SOV_vladimir_putin
	recruit_character = SOV_mikhail_mishustin
	recruit_character = SOV_sergei_mironov
	recruit_character = SOV_sergei_udaltsov
	recruit_character = SOV_zakhar_prilepin
	recruit_character = SOV_dmitry_medvedev
	recruit_character = SOV_gennady_zyuganov
	recruit_character = SOV_nicholas_romanov
	recruit_character = SOV_nikolay_rybakov
	recruit_character = SOV_vladimir_zhirinovsky
	recruit_character = SOV_viktor_zolotov
	recruit_character = SOV_eduard_limonov
	recruit_character = SOV_alexander_dugin
	recruit_character = SOV_mikhail_kasyanov
	recruit_character = SOV_gennady_semigin
	recruit_character = SOV_alexei_navalny
	recruit_character = SOV_victor_tyulkin
	recruit_character = SOV_valery_gerasimov
	recruit_character = SOV_oleg_makarevich
	recruit_character = SOV_mikhail_teplinsky
	recruit_character = SOV_andrey_mordvichev
	recruit_character = SOV_vladimir_seliverstov
	recruit_character = SOV_vladimir_alekseev
	recruit_character = SOV_vladimir_zolotukhin
	recruit_character = SOV_yuri_kuznetsov
	recruit_character = SOV_alexander_tulyaganov
	recruit_character = SOV_viktor_goremykin
	recruit_character = SOV_yuri_stavitsky
	recruit_character = SOV_yunus_bek_yevkurov
	recruit_character = SOV_alexey_kuzmenkov
	recruit_character = SOV_andrey_kuzmenko
	recruit_character = SOV_sergey_kuzovlev
	recruit_character = SOV_evgeny_nikiforov
	recruit_character = SOV_alexey_kim
	recruit_character = SOV_roman_berdnikov
	recruit_character = SOV_sergey_kobylash
	recruit_character = SOV_viktor_afzalov
	recruit_character = SOV_oleg_salyukov
	recruit_character = SOV_yuriy_borisov
	recruit_character = SOV_timur_ivanov
	recruit_character = SOV_ruslan_tsalikov
	recruit_character = SOV_nikolay_pankov
	recruit_character = SOV_aleksandr_dvornikov
	recruit_character = SOV_sergei_aleksandrovich_kisel
	recruit_character = SOV_aleksandr_chayko
	recruit_character = SOV_andrey_serdyukov
	recruit_character = SOV_vadim_pankov
	recruit_character = SOV_vladimir_shamanov
	recruit_character = SOV_viktor_bondarev
	recruit_character = SOV_aleksandr_golovko
	recruit_character = SOV_sergey_karakaev
	recruit_character = SOV_aleksandr_kolpachenko
	recruit_character = SOV_aleksandr_fomin
	recruit_character = SOV_pavel_popov
	recruit_character = SOV_dmitry_bulgakov
	recruit_character = SOV_igor_jewgenjewitsch_konaschenkow
	recruit_character = SOV_yuryi_sadovenko
	recruit_character = SOV_sergey_shoygu
	recruit_character = SOV_andrey_kartapolov
	recruit_character = SOV_vladimir_zarudnitsky
	recruit_character = SOV_sergei_surovikin
	recruit_character = SOV_vladimir_bakin
	recruit_character = SOV_vladimir_ivanovich_korolev
	recruit_character = SOV_aleksandr_nosatov
	recruit_character = SOV_nikolay_anatolyevich_evmenov
	recruit_character = SOV_aleksandr_vitko
	recruit_character = SOV_sergey_pinchuk
	recruit_character = SOV_viktor_liina
	recruit_character = SOV_vladimir_vysotskiy
	recruit_character = SOV_maxim_suraykin
	recruit_character = SOV_viktor_nikitin
	recruit_character = SOV_valery_rashkin
	recruit_character = SOV_yuri_afonin
	recruit_character = SOV_pavel_grudinin
	recruit_character = SOV_dmitry_novikov
	recruit_character = SOV_aleksandr_lukashenko
	recruit_character = SOV_andrey_rudoy
	recruit_character = SOV_alexei_nechayev
	recruit_character = SOV_aleksandr_lapin
	recruit_character = SOV_rustam_muradov
	recruit_character = SOV_gennady_zhidko
	recruit_character = SOV_Mikhail_Mizintsev
	recruit_character = SOV_sergei_dronov
	recruit_character = SOV_sergei_naryshkin
	recruit_character = SOV_Rostislav_Romanov
	recruit_character = SOV_Grigory_Romanov
	recruit_character = SOV_Gavril_Romanov
	recruit_character = SOV_aleksandr_barkashov
	recruit_character = SOV_pyotr_barkashov
	recruit_character = SOV_igor_girkin
	recruit_character = SOV_provisional_LDPR
	recruit_character = SOV_Vladimir_Solovyov
	recruit_character = SOV_denis_parfenov
	recruit_character = SOV_aleksandr_lukashenko
	recruit_character = SOV_sergey_levchenko
	recruit_character = SOV_dmitriy_patrushev
	recruit_character = SOV_alexander_belousov 
	recruit_character = SOV_andrey_vorobyov 
	recruit_character = SOV_leonid_slutsky
	recruit_character = SOV_igor_zhirinovsky
	recruit_character = SOV_vasily_vlasov
	recruit_character = SOV_Viktor_Bout
	recruit_character = SOV_andrey_svintsov
	recruit_character = SOV_alexei_dyumin
	recruit_character = SOV_sergei_furgal
	recruit_character = SOV_aleksandr_belov
	recruit_character = SOV_denis_pushilin
	recruit_character = SOV_mikhail_delyagin
	recruit_character = SOV_aleksei_zhuravlyov
	recruit_character = SOV_Dmitry_Demushkin
	recruit_character = SOV_vladimir_kvachkov
	recruit_character = SOV_stanislav_vorobyov
	recruit_character = SOV_denis_gariev
	recruit_character = SOV_evgeny_prigozhin
	recruit_character = SOV_vladislav_surkov
	recruit_character = SOV_vyacheslav_volodin
	recruit_character = SOV_wagner_officer_council
	recruit_character = SOV_leonid_zyuganov
	recruit_character = SOV_dmitry_patrushev
	recruit_character = SOV_mikhail_delyagin
	recruit_character = SOV_sergei_sobyanin
	recruit_character = SOV_nikolay_platoshkin
	recruit_character = SOV_valentin_konovalov
	recruit_character = SOV_roman_yuneman
	recruit_character = SOV_nikolay_kharitonov
	recruit_character = SOV_vladislav_davankov
	recruit_character = SOV_boris_titov
	recruit_character = SOV_nikolay_bondarenko
	recruit_character = SOV_oleg_shein
	recruit_character = SOV_roman_gavrilov
	recruit_character = SOV_yuri_yashin
	recruit_character = SOV_sergey_zakharov
	recruit_character = SOV_alexander_popov
	recruit_character = SOV_disorganized_leadership
	recruit_character = SOV_collective_leadership
	recruit_character = SOV_andrey_klychkov
	recruit_character = SOV_leonid_pasechnik
	recruit_character = SOV_dmitry_rogozin
	recruit_character = SOV_artyom_zhoga
	recruit_character = SOV_vladimir_zhoga
	

	activate_advisor = sergey_shoygu
	
	
	set_research_slots = 4
	set_convoys = 1000
	set_stability = 0.50

	set_war_support = 0.60
	set_variable = { var = SOV_influence_var value = 0.20 }
	set_country_flag = developed_country
	set_country_flag = csto_member
	
	set_party_name = {
	    ideology = totalitarian_socialist 
	    long_name = SOV_totalitarian_socialist_long
		name = SOV_totalitarian_socialist_short
	}
	set_party_name = {
    	ideology = communist 
    	long_name = SOV_communist_long
    	name = SOV_communist_short
	}
	set_party_name = {
    	ideology = libertarian_socialist 
    	long_name = SOV_libertarian_socialist_long
    	name = SOV_libertarian_socialist_short
	}
	set_party_name = {
    	ideology = social_democrat 
    	long_name = SOV_social_democrat_long
    	name = SOV_social_democrat_short
	}
	set_party_name = {
    	ideology = social_liberal 
    	long_name = SOV_social_liberal_long
    	name = SOV_social_liberal_short
	}
	set_party_name = {
	   	ideology = market_liberal 
    	long_name = SOV_market_liberal_long
    	name = SOV_market_liberal_short
	}
	set_party_name = {
    	ideology = conservative 
    	long_name = SOV_conservative_long
    	name = SOV_conservative_short
	}
	set_party_name = {
    	ideology = authoritarian_democrat 
    	long_name = SOV_authoritarian_democrat_long
    	name = SOV_authoritarian_democrat_short
	}
	set_party_name = {
    	ideology = nationalist 
    	long_name = SOV_nationalist_long
    	name = SOV_nationalist_short
	}
	set_party_name = {
    	ideology = fascist 
    	long_name = SOV_fascist_long
    	name = SOV_fascist_short
	}
	set_party_name = {
    	ideology = national_socialist 
    	long_name = SOV_national_socialist_long
    	name = SOV_national_socialist_short
	}
	
	set_variable = { SOV_divizya_cap = 10 }

	if = {
		limit = {
			has_dlc = "La Resistance"
		}
		create_intelligence_agency = yes
	}

	set_technology = {
		## Infantry ##
		
		infantry_weapons1 = 1
		infantry_weapons2 = 1
		infantry_weapons3 = 1
		motorised_infantry = 1
		infantry_rifle_upgrade = 1
		infantry_rifle_upgrade2 = 1
		upgraded_infantry_weapons1 = 1
		support_weapons = 1
		support_weapons2 = 1
		night_vision = 1
		night_vision2 = 1
		body_armor = 1
		body_armor2 = 1
		camouflage = 1
		camouflage2 = 1
		camouflage3 = 1
		marines = 1
		tech_mountaineers = 1
		tech_rangers = 1
		paratroopers = 1
		basic_train = 1
		
		## Support Companies ##
		tech_support = 1
		tech_engineers = 1
		tech_recon = 1
		tech_field_hospital = 1
		tech_logistics_company = 1
		tech_military_police = 1
		tech_signal_company = 1
		tech_maintenance_company = 1
		
		## Armor ##
		mechanised_infantry1 = 1
		mechanised_infantry2 = 1
		mechanised_infantry3 = 1
		light_mechanized_infantry1 = 1
		light_mechanized_infantry2 = 1
		
		## Artillery ##
		gw_artillery = 1
		interwar_antitank = 1
		interwar_antiair = 1
		rocket_artillery = 1
		interwar_artillery = 1
		sp_artillery1 = 1
		tank_destroyer1 = 1
		self_propelled_aa1 = 1
		artillery1 = 1
		antitank1 = 1
		antitank2 = 1
		antitank3 = 1
		antiair1 = 1
		antiair2 = 1
		antiair3 = 1
		
		## Air ##
		attack_helicopter_1 = 1
		utility_helicopter_1 = 1
		suicide_drone_tech1 = 1
		suicide_drone_tech2 = 1
		
		## Engineering ##
		electronic_mechanical_engineering = 1
		power_plants = 1
		nuclear_reactors = 1
		#nukes = 1
		
		## Industry ##
		basic_machine_tools = 1
		fuel_silos = 1
		fuel_refining = 1
		
		## Doctrines ##
		mass_assault = 1
		fleet_in_being = 1
		air_superiority = 1
	}

	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		set_technology = {
			early_destroyer = 1
			basic_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			heavy_battleship = 1
			early_carrier = 1
			basic_carrier = 1
			early_submarine = 1
			basic_submarine = 1
			transport = 1
		}
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		set_technology = {
			early_ship_hull_light = 1
			basic_ship_hull_light = 1
			early_ship_hull_cruiser = 1
			basic_ship_hull_cruiser = 1
			early_ship_hull_heavy = 1
			basic_ship_hull_heavy = 1
			ship_hull_super_heavy = 1
			early_ship_hull_carrier = 1
			early_ship_hull_submarine = 1
			basic_ship_hull_submarine = 1
			smoke_generator = 1
			sonar = 1
			basic_depth_charges = 1
			improved_airplane_launcher = 1
			basic_cruiser_armor_scheme = 1
			basic_heavy_armor_scheme = 1
			basic_torpedo = 1
			basic_battery = 1
			basic_light_battery = 1
			basic_medium_battery = 1
			basic_heavy_battery = 1
			#basic_secondary_battery = 1
			mtg_transport = 1
			basic_naval_mines = 1
			submarine_mine_laying = 1
		}
	}
	
	if = {
		limit = {
			NOT = { has_dlc = "No Step Back" }
		}
		set_technology = {
			main_battle_tank1 = 1
			main_battle_tank2 = 1
			main_battle_tank3 = 1
			light_tank1 = 1
			light_tank2 = 1
			amphibious_tank1 = 1
			amphibious_mechanized_infantry1 = 1
		}
	}
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		set_technology = {
			gwtank_chassis = 1
			basic_light_tank_chassis = 1
			basic_medium_tank_chassis = 1
			improved_medium_tank_chassis = 1
			engine_tech_1 = 1
			auto_loader_tech = 1
			amphibious_tank_chassis = 1
			amphibious_mechanized_infantry1 = 1
			turret_mounted_atgm_tech = 1
			apds_tech = 1
			heat_tech = 1
			apfsds_tech = 1
			legacy_armor_designs = 1
			armor_tech_1 = 1
			armor_tech_2 = 1
		}
	}
	
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "SOV_2020_air_bba"
			set_technology = {
				aa_lmg = 1
				aa_cannon_1 = 1
				aa_hmg = 1
				engines_1 = 1
				engines_2 = 1
				early_bombs = 1
				guided_bombs = 1
				aircraft_construction = 1
				survivability_studies = 1
				iw_small_airframe = 1
				basic_small_airframe = 1
				iw_medium_airframe = 1
				basic_medium_airframe = 1
				iw_large_airframe = 1
				basic_large_airframe = 1
			}
		else = {
			set_air_oob = "SOV_2020_air_legacy"
			set_technology = {
				CAS1 = 1
				CAS2 = 1
				cv_CAS1 = 1
				cv_CAS2 = 1
				fighter1 = 1
				fighter2 = 1
				fighter3 = 1
				cv_fighter1 = 1
				cv_fighter2 = 1
				naval_bomber1 = 1
				strategic_bomber1 = 1
				strategic_bomber2 = 1
				scout_plane1 = 1
				transport_plane2 = 1
			}
		}
	}


	add_ideas = {
		#Country Ideas
		SOV_heavy_sanctions2
		SOV_kleptocratic_state 
		SOV_Russian_Orthodox_Church 
		SOV_Permanent_Defense_Readiness 
		SOV_Putinism_Faltering 
		SOV_The_Petrol_Economy 
		#Laws
		low_conscription
		business_as_usual_law
		high_female_service
		high_racial_integration
		civil_service_exemptions
		low_immigration
		higher_farming
		medium_poverty
		medium_industry
		low_military
		high_police
		medium_society
		medium_welfare
		#Ministers
		SOV_bortnikov
		SOV_naryshkin
        SOV_Oreshkin
        SOV_Lavrov
        SOV_Medvedev
		SOV_Shoygu
		i_dont_wanna_fight_sov
	}

	set_politics = {	
		ruling_party = authoritarian_democrat
		last_election = "2018.3.18"
		election_frequency = 72
		elections_allowed = yes
	}

	set_popularities = {
		totalitarian_socialist = 1
		communist = 12.5
		libertarian_socialist = 2.5
		social_democrat = 8
		social_liberal = 7.5
		market_liberal = 1.5
		conservative = 3.5
		authoritarian_democrat = 51.5
		nationalist = 0
		fascist = 11
		national_socialist = 1
	}

	create_faction = CSTO
	add_to_faction = SOV
	add_to_faction = BLR
	add_to_faction = ARM
	add_to_faction = TAJ
	add_to_faction = KAZ
	add_to_faction = KYR
	give_military_access = TRA
	give_military_access = GEO
	
	add_opinion_modifier = {
		target = UKR
		modifier = ukranian_neo_nazism
	}
	
	add_opinion_modifier = {
		target = NOV
		modifier = donbas_republic
	}
	
	add_opinion_modifier = {
		target = DPR
		modifier = donbas_republic
	}
	
	GER = {
		create_import = {
			resource = oil
			amount = 40
			exporter = SOV
		}
	}
	
	create_equipment_variant = {
		name = "Ka-52"
		type = attack_helicopter_equipment_1
		upgrades = {
			plane_gun_upgrade = 3
			plane_range_upgrade = 1
			plane_engine_upgrade = 3
			plane_reliability_upgrade = 4
		}
		obsolete = no
		icon = "gfx/interface/technologies/SOV/AIR/AH_KA52.dds"
	}

	### VARIANTS ###
	# 2000 Start #
	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
		## Corvettes ##
		create_equipment_variant = { #Corvette 1
			name = "Grisha-class"
			type = ship_hull_light_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = { #Corvette 2
			name = "Tarantul-class"
			type = ship_hull_light_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = no
		}
		## Frigates ##
		create_equipment_variant = { #Frigate 1
			name = "Neustrashimyy-class"
			type = ship_hull_cruiser_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
			obsolete = no
		}
		## Destroyers ##
		create_equipment_variant = { #Destroyer 1
			name = "Udaloy"
			type = ship_hull_cruiser_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = ship_medium_battery_1
			}
			obsolete = yes
		}
		create_equipment_variant = { #Destroyer 2
			name = "Sovremennyy"
			type = ship_hull_cruiser_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = empty
			}
			obsolete = no
		}
		## Missile Cruisers ##
		create_equipment_variant = { #Missile Cruiser 1
			name = "Kara-class"
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_secondaries_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
			obsolete = yes
		}
		create_equipment_variant = { #Missile Cruiser 2
			name = "Slava-class"
			type = ship_hull_heavy_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_secondaries_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
			obsolete = no
		}
		create_equipment_variant = { #Battle Cruiser
			name = "Kirov-class"
			type = ship_hull_super_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_super_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = ship_radar_1
				fixed_ship_engine_slot = super_heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_shbb
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_secondaries_1
				rear_1_custom_slot = ship_super_heavy_battery_1
				rear_2_custom_slot = ship_airplane_launcher_1
			}
			obsolete = no
		}
		## Carriers ##
		create_equipment_variant = { #Carrier 1
			name = "Kuznetsov-class"
			type = ship_hull_carrier_conversion_bb
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = empty
				mid_1_custom_slot = ship_deck_space
				
			}
			obsolete = no
		}
		## Submarines ##
		create_equipment_variant = { #Diesel Sub 1
			name = "Delta III-class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = { #Nuclear Sub 2
			name = "Oscar II-class"
			type = ship_hull_submarine_2
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				fixed_ship_engine_slot = sub_ship_engine_2
				rear_1_custom_slot = ship_torpedo_sub_2
			}
			obsolete = no
		}
	}
	
	if = {
		limit = {
			has_dlc = "No Step Back"
		}
		create_equipment_variant = {
			name = "BMD-4"
			type = amphibious_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_small_cannon
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = empty
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 2
				tank_nsb_armor_upgrade = 3
			}
			icon = "gfx/interface/technologies/SOV/LAND/BMD_4.dds"
		}
		create_equipment_variant = {
			name = "T-72B3"
			type = modern_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon
				turret_type_slot = tank_3_man_tank_turret #2 man turret in game
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_diesel_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = auto_loader
				special_type_slot_4 = sloped_armor
			}
			upgrades = {
				tank_nsb_engine_upgrade = 9
				tank_nsb_armor_upgrade = 4
			}
			icon = "gfx/interface/technologies/SOV/LAND/MBT_T72B3.dds"
		}
		create_equipment_variant = {
			name = "T-80U"
			type = modern_tank_chassis_1
			parent_version = 0
			model = "SOV_t80_entity"
			modules = {
				main_armament_slot = tank_high_velocity_cannon_2
				turret_type_slot = tank_3_man_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_cast_armor
				engine_type_slot = tank_gas_turbine_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = auto_loader
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 2
			}
			icon = "gfx/interface/technologies/SOV/LAND/MBT_T80UE1.dds"
		}
		create_equipment_variant = {
			name = "T-90A"
			type = modern_tank_chassis_1
			parent_version = 0
			model = "SOV_modern_armor_entity"
			modules = {
				main_armament_slot = tank_heavy_cannon
				turret_type_slot = tank_3_man_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = auto_loader
				special_type_slot_4 = sloped_armor
			}
			upgrades = {
				tank_nsb_engine_upgrade = 8
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/SOV/LAND/MBT_T90A.dds"
		}
		create_equipment_variant = {
			name = "BRM-3K"
			type = light_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_auto_cannon
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = extra_ammo_storage
				special_type_slot_3 = smoke_launchers
				special_type_slot_4 = secondary_turret_small_cannon
			}
			upgrades = {
				tank_nsb_engine_upgrade = 3
				tank_nsb_armor_upgrade = 2
			}
			icon = "gfx/interface/technologies/armor/LT_2000_BRM_3k.png"
		}
		create_equipment_variant = {
			name = "BMO-T"
			type = light_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = flamethrower
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_bogie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = extra_ammo_storage
				special_type_slot_3 = smoke_launchers
				special_type_slot_4 = empty
				special_type_slot_5 = gunner_optical_sight
			}
			upgrades = {
				tank_nsb_engine_upgrade = 3
				tank_nsb_armor_upgrade = 2
			}
			icon = "gfx/interface/technologies/armor/Universal/BMO-T.png"
		}
	}
	
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		
		create_equipment_variant = {
			name = "Su-24"
			type = small_plane_cas_airframe_0
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				engine_type_slot = engine_1_2x
				special_type_slot_1 = lmg_defense_turret_2x
				special_type_slot_2 = bomb_sights_1
			}
			icon = "gfx/interface/technologies/SOV/AIR/CAS_SU24.dds"
		}
		create_equipment_variant = {
			name = "Mig-31"
			type = small_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = bomb_locks
				fixed_auxiliary_weapon_slot_2 = light_mg_4x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
			icon = "gfx/interface/technologies/SOV/AIR/MR_MIG31.dds"
		}
		create_equipment_variant = {
			name = "Mig-29"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = light_mg_4x
				engine_type_slot = engine_1_2x
				special_type_slot_1 = hmg_defense_turret
			}
			obsolete = yes
			icon = "gfx/interface/technologies/SOV/AIR/MR_MIG29.dds"
		}
		create_equipment_variant = {
			name = "Su-27"
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = light_mg_4x
				engine_type_slot = engine_1_2x
				special_type_slot_1 = hmg_defense_turret
			}
			icon = "gfx/interface/technologies/SOV/AIR/MR_SU27.dds"
		}
		create_equipment_variant = {
			name = "Su-25"
			type = small_plane_cas_airframe_1
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				fixed_auxiliary_weapon_slot_1 = light_mg_4x
				fixed_auxiliary_weapon_slot_2 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_3 = heavy_mg_4x
				engine_type_slot = engine_1_2x
				special_type_slot_1 = hmg_defense_turret
				special_type_slot_2 = hmg_defense_turret
			}
			icon = "gfx/interface/technologies/SOV/AIR/CAS_SU25A.dds"
		}
		
		create_equipment_variant = {
			name = "Tu-95" 
			type = large_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = aircraft_cannon_1_2x
				fixed_auxiliary_weapon_slot_1 = bomb_locks
				fixed_auxiliary_weapon_slot_2 = bomb_locks
				engine_type_slot = engine_2_3x
				special_type_slot_1 = empty
				special_type_slot_2 = empty
				special_type_slot_3 = empty

			}
			icon = "gfx/interface/technologies/SOV/AIR/STRAT_TU95.dds"
		}
		
		create_equipment_variant = {
			name = "Tu-160" 
			type = large_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = aircraft_cannon_1_2x
				fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
				fixed_auxiliary_weapon_slot_2 = empty
				engine_type_slot = engine_2_4x
				special_type_slot_1 = empty
				special_type_slot_2 = empty
				special_type_slot_3 = bomb_sights_1

			}
			icon = "gfx/interface/technologies/SOV/AIR/STRAT_TU160.dds"
		}
		create_equipment_variant = {
			name = "Su-33"
			type = cv_small_plane_naval_bomber_airframe_1
			modules = {
				fixed_main_weapon_slot = torpedo_mounting
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = empty
				engine_type_slot = engine_1_2x
				special_type_slot_1 = radio_navigation_1
				special_type_slot_2 = lmg_defense_turret_2x
			}
			icon = "gfx/interface/technologies/SOV/AIR/MR_SU33.dds"
		}
		
		create_equipment_variant = {
			name = "Mig-29K"
			type = cv_small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = heavy_mg_4x
				fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				fixed_auxiliary_weapon_slot_2 = empty
				engine_type_slot = engine_1_2x
				special_type_slot_1 = hmg_defense_turret
			}
			icon = "gfx/interface/technologies/SOV/AIR/MR_MIG29K.dds"
		}
	}